Self organized character animation based on learned synergies from full-body motion capture data
نویسندگان
چکیده
We present a learning-based method for the realtime synthesis of trajectories for character animation. The method is based on the approximation of complex movements by a small set of spatial movement primitives, or synergies. Applying kernel methods, such learned primitives are associated with nonlinear dynamical systems that, similar to central pattern generators in biological systems, produce highly complex trajectories in real-time by self-organization of behaviour. It is demonstrated that the novel method is suitable for the simulation of highly realistic human movements in interactive character animation. Different simple applications are discussed, including crowd-animation, navigation combined with the dynamic variation of movements styles, and the animation of a folk dance.
منابع مشابه
Selforganization of character behavior by mixing of learned movement primitives
The real-time synthesis of natural looking human movements is a challenging task in computer graphics and robotics. While dynamical systems provide the possibility to parameterize behavior in a flexible and adaptive way, the reconstruction of details of human movements with such systems is a challenge due to the large number of involved degrees of freedom. We present an approach for the synthes...
متن کاملRealtime Performance Animation Using Sparse 3D Motion Sensors
This paper presents a realtime performance animation system that reproduces full-body character animation based on sparse 3D motion sensors on the performer. Producing faithful character animation from this setting is a mathematically ill-posed problem because input data from the sensors is not sufficient to determine the full degrees of freedom of a character. Given the input data from 3D moti...
متن کاملپویانمایی شخصیت کارتونی با انتقال حرکت مفصلی و مبتنی بر اسکلت موجودات دیگر
Abstract: Nowadays, the animators give life to the fancy characters by making natural movements to organs of cartoon characters. To achieve this goal, movements of living individuals can be applied into cartoon characters. In this paper, a skeletal correspondence finding based method is proposed to transfer movement of a 2D character into a new character, where these two shapes have the same st...
متن کاملFull Body Avatar Interaction
This paper is a practice and experience paper on the use of a low cost motion capture system. We describe the integration of the Optitrack motion capture system with HALCA a hardware accelerated library for character animation in a Virtual Reality system called XVR. We demonstrate our system by mapping in real-time the tracked whole body motions of a person onto a virtual character which is vis...
متن کاملMarkerless Motion Capture of Complex Full-Body Movement for Character Animation
Vision-based full-body tracking aims to reproduce the performance of current commercial marker-based motion capture methods in a system which can be run using conventional cameras and without the use of special apparel or other equipment, improving usability in existing application domains and opening up new possibilities since the methods can be applied to image sequences acquired from any sou...
متن کامل